Tabletop Tyrant MODERN PPTQ Leicester

Modern format. registration. £15 entry.

64 players max.

Tournament begins at 9.45 am

Metered street parking outside multi-storey car park 300 metres away. Only £4 for the day.

Minimum Prize 2 Booster boxes for the top 1/3 of the event.

For every player over 16 entrants 4 boosters will be added into the prize pool.

We have two raffle prizes for players that pre-register, Horizon Canopy and Grove of the Burnwillows, together worth around £60.

Here is the link for the tickets;



Rees’ Pieces #11 – Here be Dragons

Liverpool has been and gone and now I have three more events to look at going to: Grand Prix Utrecht, Grand Prix Lille, and Grand Prix London. On top of this there are PPTQs to play, and the MtgUK Eternal Championship in May. Before GP Liverpool I came to the decision that unless I cashed the event I wouldn’t travel to play in Utrecht, between the costs of flight and hotel it just didn’t seem worth it; especially with the Modern Masters 2 limited I could be playing at home anyway. Lille however is much more reasonable and I do love Legacy so that’s a trip I will be making. That aside however my main focuses at the moment are Standard and Modern for PPTQs.

Modern Masters 2 huh, its shaping up to be pretty cool. Tarmogoyf is getting another much needed reprint, and Karn Liberated, Etched Champion as well as Emrakul the Aeons Torn are also confirmed. The release weekend coincides with the UK eternal event I mentioned earlier which is handy as it means MM draft side events all weekend (yay!). Here’s hoping the limited format is as good as the last Modern Masters.


Moving on to discuss the new standard format and the meat of this article, post Dragons of Tarkir standard looks awesome. That is all… No really.  The sets out, prereleases have gone, and tournament results are starting to come through so its time to get stuck in. I’m not going to go through everything I think is good and playable, but instead highlight a few cards I’d like to discuss. Yes Deathist Raptor is a good card, but its not got me excited to play standard like some of these have:

Anafenza, Kin Tree Spirit – Far from a vanilla bear, Anafenza has a very powerful effect, unfortunately she is not a warrior but she might be a key player in a mono white or W/X aggro deck in standard. Curving Anafenza into Anafenza sounds tricky but troublesome for your opponent. Its worth noting that she also does a Melira impression with Kitchen Finks while being a better stand alone creature, while Pod has been banned this might still do something. We’ll have to wait and see.



Arashin Foremost – This dude is a warrior and a sweet one at that, very Silverblade Paladin-esque. In a BW warrior deck this guy seems insane. He’s a good 3 drop to curve into a Mardu Strike Leader or Surrak the Hunt Caller and can lead to some mighty beatings. The double white in its mana cost is restricting but I imagine this will be a played card in some decks. At this point I’d also like to point out that Goblin Rabblemaster is a Goblin Warrior.

Arashin Foremost


Avatar of the Resolute – There are a few important things to note about this card. Firstly its a 2 mana 3/2 which is a decent body for an aggressive creature. Secondly it has GG in its mana cost adding devotion for cards like Aspect of the Hydra and Nylea, God of the Hunt, and thirdly it has trample to push damage through from cards like the aforementioned Aspect or Become Immense



Anticipate – If we ignore Dig Through Time and Treasure Cruise this is probably the most powerful library manipulator we’ve had in standard since Ponder was reprinted in M12. Its almost certainly going to change the way control decks are built in standard giving them more turn two plays and allowing them to cut down on lands (no more 3 lands off of my Ingenuity, grrrr…). It allows them to dig for the specific answers they need earlier, not to mention that in a format with delve spells cheap cantrips get better. It also looks like it could see some modern play in combo decks like Scapeshift or Splinter Twin or even maybe in UWx control decks.



Collected Company – 4 mana, 2 dudes, instant speed, seems purty good if you ask me. This is the card that currently has me thinking about it the most in the set for standard and modern. In a deck like Abzan Aggro this card might even be better than Siege Rhino, and the fact that its an instant you can hold up for your opponents turn against control is great. I have a magical christmas land where I cast this hitting a pair of Mantis Riders but I won’t go too far down that rabbit hole. The larger the card pool the better this kind of effect becomes and the possibilities for this card in Modern are very exciting.



Contradict – I’d just dismiss this card as unplayable but there’s a chance it’ll be a one of in some kind of control deck. I’ll be honest I just wanted to make pun of it.



Hate Cycle – These are a set of very powerful colour hosers, Rending Volley for sure (Screw Twin, no really) and perhaps one or two of the others making it over into Modern. The worst of the cycle for Standard is probably Display of Dominance; UB doesn’t have a swathe of non-creature permanents, and two mana for a Gods Willing isn’t great. The rest I would expect to see a lot of sideboard play, Surge of Righteousness against the Red or Black aggressive decks and similarly Encase in Ice against the Red Green Aggro decks that have been popular recently. I really like UW Heroic still, so hopefully no-one plays Self-Inflicted Wound.



Myth Realized – This one is super interesting. It works a bit like a Glint Hawk Idol without flying but with a few key differences. Firstly it costs a single mana to play, this isn’t hugely relevant until you take its ability to grow whenever you cast a noncreature spell which lets you play it early and then let it sit and grow while you play a control or tempo game. There are multiple places this card could go, and its far from a definite player in the new standard format but there are some cool possibilities either in control, tempo, or maybe even a combo deck. Anticipate being printed also gives this card a boost, as it gives us a cheap cantrip we can play.



Surrak, the Hunt Caller – This guy is a sweet addition to Green based aggro decks, often coming in as a four mana 5/4 with haste and then giving the creatures you play haste for the foreseeing future. He is a warrior which leads to a nice synergy with Arashin Foremost for a brutal curve of creatures. Also, he adds two devotion to Green which lends itself to a mono Green aggro deck utilizing Nylea, God of the Hunt, Reverent Hunter, and Aspect of Hydra. Starting pretty low on the pricing scale he’s slowly starting to creep up.



Sidisi, Undead Vizier – Now this is the last card I’m going to discuss today and part of the reason why is that I’m currently watching Reid Duke and Jacob Wilson do a nsidisiumber on people with it in the Top 8 of the SCG Invitational. At first I thought the card looked fine, but not great but I didn’t see the full potential of the card. In the BGx midrange decks, you want to play a card like Satyr Wayfinder to help hit cards and enable graveyard interactions with cards like Tasigur and Murderous Cut. Previously after that he just sat around after getting his value until eventually being chucked in the way of something as a chump blocker, now Wayfinder gives you a body lying around that you can trade in with Sidisi for the best card in your deck at the time whatever that may be. Reid is even playing it in a Sultai Reanimator shell where you can get extra value by sacrificing a card like Hornet Queen or Reclamation Sage for you to then bring back with Whip of Erebos giving you even more insane value.

And once again that’s going to be it from me this week, hopefully I’ve been able to give you an insight into my thoughts on the cards above. Next week I’ll be looking at a few decklists for the new standard format looking towards Pro Tour Dragons of Tarkir. Thanks for reading,


Rees’ Pieces #9: Tiny Leaders

Hi there, today I’m going to be talking to you about a relatively new Magic format which has been picking up in popularity recently. Its a variation of Commander but instead of 100 cards you have 50, and in addition you can only use cards with a converted mana cost of 3 or less. You can find the official rules along with the banlist here:


The first I heard of Tiny Leaders was 4 or 5 months ago when a friend of mine in my Commander play circle found the format and suggested we give it a try. Honestly I wasn’t particularly impressed, the power levels of the decks we’d built were pretty low and at the time it just seemed like a duller version of regular Commander and we soon deferred back to the 100 card format.

Around 6 weeks ago, I started to notice an uptick in the format with more people starting to write about it culminating in a match I watched in a (relatively) local game store between Alesha and Anafenza. The game seemed really entertaining and the decks were doing much more powerful things than those I’d played with long before. I started to get more excited for the format but still wasn’t sure who I wanted to choose as my Leader.

Then later that weekend I was watching the SCG Open Series and the commentators started talking about the format between matches. Patrick Sullivan was getting excited about Zozu the Punisher, and all he wanted to do was blow up lands and stop his opponent casting spells. Immediately I washooked and started rummaging through the stacks and folders of cards in my room to try and find as many Stone Rain effects as possible.

Unfortunately I couldn’t find all the land death spells I wanted and ended up ordering a few cards. While I waited however I became impatient and decided to put together another deck in the meantime. What else stops  my opponents from playing magic? Oh look here’s my Death and Taxes deck, and that’s how Thalia was born. Here’s my current 50:

Thalia, Guardian of Thraben
Mother of Runes
Grand Abolisher
Stoneforge Mystic
Phyrexian RevokerThalia
Leonin Arbiter
Leonin Relic Warder
Ethersworn Canonist
Serra  Avenger
Mentor of the Meek
Aven Mindcensor
Banisher Priest
Fiend Hunter
Mangara of Corondor
Mirran Crusader
Swords to Plowshares
Path to Exile
Brave the Elements
Councils Judgement
Oblivion Ring
Aether Vial
Thorn of Amethyst
Crucible of Worlds
Sword of Light and Shadow
Sword of Feast and Famine
Ghost Quarter
Tectonic Edge
Dust Bowl
Rishadan Port
Arcane Lighthouse
Secluded Steppe
Drifting Meadow
Eiganjo Castle
Cavern of Souls
Maze of Ith
10 Plains

Small cheap creatures with disruptive abilities backed up by incredible equipment in the Swords and a small land destruction package to help tax my opponent’s resources. The deck plays out pretty much as I’d intended to limiting control or combo type decks with disruption from creatures like Ethersworn Canonist, Leonin Arbiter or Thalia herself; meanwhile beating out aggro using the incredible power of the swords along with good removal like path to exile and council’s judgement.

By that friday though another idea had come to mind. Another one of my favourite things in magic is to spend a lot of time doing absolutely nothing. Such as casting Life from the Loam over and over again. I’ve always been tempted by Legacy Lands but never caved and bought into it; still though I’d picked up some of the cheaper pieces. Tiny leaders seemed like a great place to mess around with the deck, and get some durdling done. Once again I went out wondering who to use as my Commander, and I remembered that Yasova had been printed in Fate Reforged. She let me play Intuition, Gamble and Loam all in the same deck. Game on! Idid another dig and came up with most of what I needed, picking up a Gamble from a friend of mine. I’m still missing some of the more expensive pieces (see Tropical Island and Tabernacle), but here is the list:

Yasova Dragonclaw
Satyr Wayfinder
Young Pyromancer
Eternal Witness
Courser of Kruphix
Ancestral Vision
Ancient Stirrings
Crop Rotation
Life from the Loam
Edge of Autumn
Punishing Fire
Krosan Grip
Compulsive Research
Sylvan Library
Lightning Rift
Seismic Assault
Engineered Explosives
Elixir of Immortality
Crucible of Worlds
Dack Fayden
Wooded Foothills
Scalding Tarn
Misty Rainforest
Tropical Island
Volcanic Island
Forgotten Cave
Lonely Sandbar
Tranquil Thicket
Smoldering Crater
Remote Isle
Slippery Karst
 Command Tower
Grove of the Burnwillows
Rishadan Port
Maze of Ith
Dark Depths
Thespians Stage
Academy Ruins
Raging Ravine

Its not as smooth as I’d like it to be, for example I had to wasteland my own taiga to replay it out of my


yard to get a third red mana for Seismic Assault the other day. A Seismic Assault that was added to the list after the Lightning rift, which probably tells you a bit about how I think. The deck is however insanely sweet, even though I have to whether the glares I get when I’m at 2 life having done nothing but durdle for the entire game only to finally lock them out of the game with the engine I’d finally got to.

At this point I was super excited to play the format, I’d built a couple of sweet decks but hadn’t played many actual games. The next weekend I traveled back to the same games tore again to try and get a few games in and also try out a sweet Legacy Death Shadow list (Legacy FNMs whoop whoop). Playing the decks most of the matches were fairly close and a ton of fun, with a couple of instances of Swords of X and Y just running away with the game (strongly recommend having main deck answers to these). It did however lead me to find space for the Elixir of Immortality in the Yasova deck as some of the games ended with 1 or 2 cards in my library and on 1 or 2 life.

Coming out of the weekend I had a pile of new deck Ideas which I wanted to try ranging from Doomsday to Goblins. I’m ashamed to say that as of the date of writing Zozu Land Death is still not complete, but I am the proud owner of a bunch of other decks with a pile more in the works. The formatis awesome, and its definitely worth giving it a try even if you don’t like the sound of it there’s almost certainly a deck that’s up your alley.

That’s it from me this week, thanks for reading

Rees’ Pieces #8 – Pro Tour Fate Reforged (Modern)

Its just coming up to 10:30 in the evening of Sunday the 8th February and the finals of Pro Tour Fate Reforged have just finished. The victor: Antoni del Moral Leon of Spain playing straight up Blue-Red Splinter Twin, defeating the American Justin Cohen who was playing Amulet Bloom Combo. The rest of the top eight consisted of a second copy of Splinter Twin, 2 copies of Burn and 3 copies of Abzan. Today I’m going to take a brief look into these decks and try and give you an insight into different choices the players have made in deck construction as well as give you an idea of what the meta will be like post Fate Reforged.

pro tour fate reforged

Lets get the ball rolling with Abzan Midrange, this was by all means the deck to beat coming into this weekend. With Cruise and Dig gone, and especially Birthing Pod banned all eyes were on this deck. And what do you know they were right, it showed up and in ridiculous numbers. The percentage of people playing Abzan in the field was 28% of all competitors which is a ridiculously high number. However only three made it into Top 8; Jesse Hampton, Jacob Wilson, and Eric Froehlich. Here is Hamptons list:

Planeswalker (4)
4 Liliana of the Veil
Creature (12)

2 Tasigur, the Golden Fang
4 Siege Rhino
4 Tarmogoyf
2 Scavenging Ooze
Sorcery (12)

4 Lingering Souls
4 Thoughtseize
3 Inquisition of Kozilek
1 Maelstrom Pulse
Instant (7)

4 Abrupt Decay
1 Dismember
2 Path to Exile
Land (25)

4 Windswept Heath
2 Marsh Flats
4 Verdant Catacombs
2 Stirring Wildwood
2 Overgrown Tomb
1 Godless Shrine
1 Twilight Mire
1 Urborg, Tomb of Yawgmoth
1 Vault of the Archangel
1 Temple Garden
2 Treetop Village
2 Swamp
1 Fores
1 Plains

Sideboard (15)

1 Scavenging Ooze
1 Path to Exile
3 Aven Mindcensor
2 Fulminator Mage
1 Feed the Clan
1 Sorin, Solemn Visitor
2 Damnation
3 Stony Silence
1 Batterskull

Going into the tournament this is probably what you would expect from an Abzan deck, even though it has a couple of curve balls in the 75. Resilient threats, hand disruption, flexible removal; a proactive game plan backed up with plenty of cards to disrupt anything your opponents doing. I mentioned that there were a couple of curve balls earlier and while a the main deck is almost set in stone for your starting 60 the sideboard is where this particular list has an unexpected card or two. Feed the clan is a common from the recent Fate Reforged expansion originally thrown in the chaff pile as unplayable. It came on the radar at the first Open Series event after release though where Gerrard Fabiano had 2 copies in his sideboard to board in against aggro. Fabiano had very few ways to get the full ten life out of the card. In this Abzan deck almost every creature has the possibility to trigger ferocious making it more effective of a sideboard card here, primarily for the Burn match up where it’s text often reads ‘have a dude in play? counter the next 3 spells your opponent plays’. Another interesting thing is the three copies of Aven Mindcensor. Being able to snipe opponents when they crack fetches is nice but there are also a number of decks this card shuts down such as Amulet Combo, Scapeshift and Tron. However this is not a foolproof plan and in game three of Jesse’s semi final against Justin Cohen (on the Bloom deck) a Mindcensor in play seemed to have the game locked up, proving that both luck and skill are needed to win matches Justin ripped the exact pair lands he needed out of the top 4 cards of his library to kill Jesse. the last card i’d like to mention is the Vault of the Archangel among the lands in the main. In a meta where you expect a large amount of people to be playing Abzan this is a huge advantage to have especially combined with Lingering Souls. My spirit token for your Rhino? Yes please!

Efro’s list is very similar to the one above, but I’d like to take a minute and talk about the Abzan deck that Jacob Wilson piloted which came from a slightly different angle:

Creature (27)

4 Noble Hierarch
4 Birds of Paradise
4 Voice of Resurgence
2 Qasali Pridemage
3 Kitchen Finks
3 Loxodon Smiter
4 Siege Rhino
3 Wilt-Leaf Liege

Sorcery (6)

4 Lingering Souls
2 Thoughtseize

Instant (4)

4 Path to Exile

Land (23)

3 Gavony Township
3 Forest
1 Swamp
1 Plains
3 Razorverge Thicket
1 Godless Shrine
1 Overgrown Tomb
1 Temple Garden
4 Verdant Catacombs
4 Windswept Heath
1 Marsh Flats

Sideboard (15)

2 Thoughtseize
2 Chalice of the Void
2 Fracturing Gust
1 Relic of Progenitus
1 Stony Silence
1 Zealous Persecution
2 Sword of War and Peace
1 Ajani, Mentor of Heroes
1 Rule of Law
1 Slaughter Pact
1 Leyline of Sanctity

This is a different take on the GWB midrange deck. Now if you’ll throw your mind back in the day and recall the card Birthing Pod  Wilson was an expert with the deck, even using it to make the finals of the previous Modern Pro Tour. While Pod is now banned this is what remains. A bunch of mana accelerators in Birds and Hierarch, along with difficult to deal with creatures like Kitchen Finks and Voice of Resurgence. It keeps in the Rhinos a normal Abzan list has and adds Loxodon Smiter and Wilt Leaf leige in multiples. Word on the street says by the end of day 2 Jacob Wilson’s opponents were even ending game ones with copies of Thoughtsieze and Inquisition of Kozilek in hand, afraid of running into a hand full of these. Smiter is also excellent against control and Liege also makes all of your creatures better (especially good with Lingering Souls). The Gavony townships in the manabase are another shout to Pod and go great with all the mana creatures and Souls tokens, combining with Wilt Leaf Liege to make your guys bigger. This list is definitely tuned to beating other Abzan decks, which as it turned out was very popular. This comes as a price though, the deck runs four copies of Path to Exile as its only removal it makes your Splinter Twin match up weaker as seen in the quarter finals against Jelger Wiegersma. This also means that you are relying heavily on Lingering Souls against Affinity game 1, though you have a solid sideboard plan for them later. An unfortunate similarity with Pod as a result of all the mana creatures is that the deck can run out of steam pretty quickly and will have some awful late game top decks. This deck was a strong meta choice but fell short in the final eight.

The next deck I would like to discuss is Splinter Twin. While there have been many different versions of the deck splashing green, white or black it is straight UR Twin that puts two decks into the Top 8 of this Pro Tour in the hands of Jelger Wiegersma and Antoni del Moral Leon who eventually lifted the Trophy. Twin is a deck that has always been a mainstay in Modern ever since its inception, one of the premier combo decks in the format. The deck contains ‘the combo’ in Deceiver Exarch, Pestermite and Splinter Twin itself, Cards that by you time and help find the combo, and protection for your combo (with some overlap in between). The deck also has a decent tempo plan with Snapcaster Mage beatdown and Lightning Bolts; though you look a bit silly getting into the red zone with a 1/4 Exarch sometimes its just what it takes to get the win. Here is the winning decklist from Antoni Del Moral Leon:

Creature (11)

3 Snapcaster Mage
2 Vendilion Clique
4 Deceiver Exarch
2 Pestermite

Sorcery (5)

1 Flame Slash
4 Serum Visions

Instant (16)

1 Peek
1 Dispel
2 Electrolyze
2 Spell Snare
2 Cryptic Command
4 Remand
4 Lightning Bolt
Enchantment (4)
4 Splinter Twin

Land (24)

4 Misty Rainforest
4 Scalding Tarn
4 Sulfur Falls
1 Stomping Ground
3 Steam Vents
1 Desolate Lighthouse
1 Tectonic Edge
1 Mountain
5 Island

Sideboard (15)

1 Dispel
1 Flame Slash
2 Keranos, God of Storms
2 Blood Moon
2 Spellskite
1 Negate
1 Ancient Grudge
1 Pyroclasm
1 Threads of Disloyalty
1 Jace, Architect of Thought
1 Shatterstorm
1 Anger of the Gods

While there are variations of twin involving splashing other colours (shout out to Makahito Mahara and the Humble Defector tech in Grixis), straight Blue Red lists are fairly similar and this one is pretty stock. Having multiple cliques in the main is a bit of an oddity but does improve your tempo plan and let you know exactly what you have to play around. The ability to also target yourself with the ability to ditch dead cards should also be noted. One card that faded out of these lists is Kiki-Jiki Mirror Breaker; even with less bolts flying around with delver gone people are still hesitant to include him in their lists despite allowing you to play all of the combo in one turn after picking a fight on your opponents end step. If you take a quick peek at his board you might see nothing of interest or out of the norm but if you look closer you’ll see a stand alone copy of Jace, Architect of Thought in the list and boy is this a spicy one even if |i’m not exactly sure what its doing here, possibly for the control match up or maybe even against Tokens. While the Plan B is fine, if you play Twin, if you’re lucky enough and if you can find it you’ll have combo on turn five with protection every game hiring the A Twin. Don’t you love it when a plan comes together?

The next deck to discuss is good old fashioned Burn. While it did lose some power with the ban on treasure cruise the important thing to remember is that most of the other decks also lost out with the banning and Burn was good deck before Treasure Cruise was printed. As it is the deck is still very good putting up a plethora of good finishes this weekend culminating with two Top 8s in the hands of Lee Shi Tian and Seth Mansfield who both unfortunately lost in the quarterfinals. The formula of the deck is pretty simple: count to twenty, using combination of early creatures and direct damage spells. While the concept is simple the deck still takes skill to pilot and there are complicated lines of play take and decisions to make. Here is Seth Manfields 75:

Creature (13)

4 Monastery Swiftspear
4 Goblin Guide
4 Eidolon of the Great Revel
1 Grim Lavamancer

Sorcery (8)

4 Rift Bolt
4 Lava Spike

Instant (20)

4 Skullcrack
4 Searing Blaze
4 Boros Charm
4 Lightning Bolt
2 Shard Volley
2 Lightning Helix

Land (19)

4 Arid Mesa
4 Wooded Foothills
3 Sacred Foundry
2 Mountain
1 Bloodstained Mire
1 Stomping Ground
4 Scalding Tarn

Sideboard (15)

4 Destructive Revelry
1 Lighting Helix
3 Kor Firewalker
3 Molten Rain
2 Deflecting Palm
2 Path to Exile

4 Eidolons, 4 Goblin Guide, 4 Swiftspears is standard for any burn deck now but Seth is also playing a single Grim lavamancer. Its a bit of a risk as if it gets picked off by a removal spell early it doesn’t do anything but if you can untap with it the pay off is huge. I like the one as its already a risk be it one worth taking, but multiples are often dead so any more would be taking too many chances. The other interesting thing in the main deck is the 2-2 split of Shard Volleys and Lightning Helixs, many other players choosing to play three or even four shard volleys despite of its downside. Helix however is a bit slower at two mana but the life gain attached can be crucial when you’re in a tight spot with an Eidolon in play, or against the mirror. As far as the sideboard goes most of it is pretty standard now, one of the more interesting cards is Deflecting Palm. This is a sweet one and it can have applications all over the place. Abzan player have a giant ooze they’ve taken over the game with? Swing the game back in your favour, Tron opponent bearing down with a Wurmcoil? Prevent the damage and deal it right back at them. As the day goes on though these kind of tricks get spoiled to your opponents which can make them play around it games two and three, though even that you can use to your advantage. I’m just gonna say Valakut the Molten Pinnacle and leave that there.

If I haven’t saved the best til last, I’ve certainly saved the most complicated. Amulet Bloom Combo is a deck that has been around a while but has only recently started putting up good finishes at high level events. Justin Cohen whose been piloting the deck for a long time made it into the Top 8 here very nearly but not quite accompanied by his housemate and current testing partner Sam Black. Like I said the deck is complicated but the main things are the combination of Amulet of Vigor with Karoo lands allowing then to untap when they enter the battlefield, along with either Azusa or Summer Bloom to give you multiple land drops in a turn accelerating out either a Primeval Titan or a Hive Mind. With Hive mind in play you simply cast a Pact and have your opponent unable to pay for their Hive Mind copy. If you make a Titan however things get tricky, with amulet in play you can fetch Slayer’s Stronghold and Boros Garrison which both Untap to give your Titan haste. Into combat goes your titan and you’re finding some more lands. If you have either excess mana or two Amulets in play you can find Sunhome, Fortress of the Legion and a Vesuva to copy the Slayers Stronghold, which both untap to give your titan Double strike. The beauty of the deck though as going all in on a Titan will often have you stopped in your tracks by a path to exile, is to tutor up Tolaria West and a bounce land to return the West to your hand. This synergy allows you to go and find either a Summoners Pact, to get a new Titan, or a Pact of Negation to protect the Titan you have in play. You can also use the Tolaria Wests to tutor for the pacts to allow a Hive Mind win, or to tutor for a utility land like Cavern of Souls to make your Titans uncounterable. To help us get a grasp on the deck, here is Cohens list:

Creature (7)

4 Primeval Titan
1 Simian Spirit Guide
2 Azusa, Lost but Seeking

Sorcery (12)

4 Serum Visions
4 Ancient Stirrings
4 Summer Bloom

Instant (7)

4 Summoner’s Pact
2 Pact of Negation
1 Slaughter Pact

Artifact (4)

4 Amulet of Vigor

Enchantment (3)

3 Hive Mind

Land (27)

1 Khalni Garden
1 Vésuva
1 Slayers’ Stronghold
1 Boros Garrison
1 Sunhome, Fortress of the Legion
1 Radiant Fountain
1 Tendo Ice Bridge
1 Mana Confluence
1 Forest
1 Golgari Rot Farm
1 Selesnya Sanctuary
4 Gemstone Mine
3 Tolaria West
3 Gruul Turf
4 Simic Growth Chamber
2 Cavern of Souls

Sideboard (15)

3 Leyline of Sanctity
2 Thragtusk
1 Hornet Queen
2 Firespout
1 Pyroclasm
1 Nature’s Claim
1 Seal of Primordium
1 Swan Song
1 Ghost Quarter
1 Sigarda, Host of Herons
1 Wurmcoil Engine

While saying that there is a ‘standard list’ for Amulet Combo isn’t exactly accurate, there are a couple of differences here to decks we’ve seen in the past. Firstly there is only one copy of Simian Spirit Guide as opposed to the usual four, and in its stead we see Ancient stirrings to try and make your draws more consistent finding both lands or an Amulet of Vigor. The board is where the difference is really shown with a whole host of big creatures to bring in with Sigarda, Wurmcoil Engine, two Thragtusks and a Hornet Queen. These are primarily for the Abzan match up as the games there can be quite rocky with all of their hand disruption and answers for Titan and Amulet, making the combo aspect of the deck weaker and increasing the value of large difficult to deal with creatures. The Thragtusks and Wurmcoil are also Excellent against Burn which had a good showing at the PT, and the Sigarda is an excellent card against a control deck. Many people thought that with the rise of Abzan this deck would not be played in large amounts due to it being a weak match up and the deck certainly didn’t end up being very popular. Justin Cohen and Sam Black however thought that they had a good build for the meta and certainly proved it with their finishes; Justin losing in the finals to Antoni.

And that’s it for today everyone, in the end there really were not that many surprises coming out of the Pro Tour but that does leave the format open. Thanks for reading and I’l catch you next week.