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New year, new figure case?
We have the Defender, a brand new figure case coming in late February / Early March, and we have upgraded the Tyrant to give it extra pockets for storage and additional plastic armour to protect your minis.
The Defender can hold 200 25mm models and is only £25.00!
Be first to get your hands on them by backing our Kickstarter.

 

kickstarter-2-4-with-logo

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Merry Christmas Everyone.

 

Due to Christmas and the new year we will be closed on the following days and some days will have reduced opening hours;

 

Sat 24th 10.30 am until 3pm

Sun 25th to Tuesday 27th Closed

 

Wednesday 28th to Saturday 31st open as usual.

 

Sunday 1st and Monday 2nd Closed

 

Tuesday 3rd Jan open as usual.

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Companion Skirmish Figure Case

Tabletop Tyrant have designed the Companion due to multiple customers in our retail store requesting a case for skirmish level engagements.

The reason they are asking for funding is to get the high quality materials we need to launch this brand new range.

The Companion will cost £9.99 with your choice of foam, the standard load-out can hold at least 32 models. This comes with 2 infantry trays. Each tray is designed to hold 16 28mm scale models.

Please note any models shown in the trays are for reference only and not included with the case.

The Companion Case is made from high quality, shelf ready packaging style cardboard.  It has an internal corrugated double wall for maximum durability. We have tested these cases and they can really take a knock!  They are as tough if not tougher as any other miniature card carry case on the market.

It has flat surfaces making it easy to stack  and is light, so perfect for younger gamers as well.

 The version of the Companion you will receive is the same as the pictures above except with a glossy black finish and our logo placed top left.

Dimensions

The case come with a red plastic handle and it’s internal dimensions are;

275 mm x 182 mm x 75 mm or  10.86 x 7.16 x 2.95 inches

The external dimensions are;

284 x 210 x 82 mm or 11.18 x 8.26 x 3.22 inches.

Available Trays.

Inside you have 75 mm of space to play with.  You may choose any selection of foam from those listed below as long as they do not go over the 75 mm of internal depth.

Foam Type 1: Standard Infantry

The standard case comes with 2 infantry trays (which are 33mm deep including the glued on base pad) and one 5mm cover tray,

Alternate infantry foam depths including base pads are 35 and 42 mm

28 mm Deep Half Infantry Tray. Insert size 50mm by 34mm
28 mm Deep Half Infantry Tray. Insert size 50mm by 34mm

 

Foam Type 2: Egg Shell

Egg Shell Foam
Egg Shell Foam

 A classic style of tray made for holding just about anything. Egg Sell trays are 28 mm in depth.

 

Foam Type 3: Pick and Pluck

Pick and Pluck Foam
Pick and Pluck Foam

Pick and pluck trays provides a segmented pick & pluck tray, 35, 42 and 67 mm deep (including base pad). The “pick and pluck” design allows you to fit in a variety of models and is perfect for odd shaped models.

Pick and Pluck Foam Example
Pick and Pluck Foam Example

 

 

Foam Type 4: X-Wing Miniature Trays

Foam trays specially made for the X-Wing miniature game standard size fighters. This includes but is not exclusive to X-Wings, A-Wings, Y-Wings, TIE Fighters, TIE Bombers, TIE Interceptors, TIE Defenders and other similar sized fighters.

Holds 9 Fighters including bases and has space for tokens and dials. 46 mm deep including base tray.

Foam Tray For X-Wing Fighters
Foam Tray For X-Wing Fighters

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Below is a video we made about the foam tray making process and our finalised rewards and stretch goals.

Project Stretch Goals

In addition to the original four tray types, we have designs for another 20 trays that will not only fit into the Companion Case, but all of our other cases as well.

For every £1000 raised over the initial £1000 we will add another tray design to your available foam until all of our designs are commissioned.

tray list

 

 

 

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That’s not too bad, and while it doesn’t tell the tale of the tournament, it does give you a reasonable idea of what to expect if you’re going to FNM or a PPTQ any time soon. Abzan Aggro in the hands of Kazayuki Takimura took down the tournament, defeating Ryoichi Tamada’s Jeskai deck in the finals. The Abzan Aggro deck looks pretty much like what you would expect and not a lot has changed since last format so I’m not going to go into much detail about it, just the addition of Gideons and the new lands along with new early removal all star Silkwrap in the sideboard. Silkwrap is so efficient dealing with Jace or Hangarback Walker because exiling stops the Hanagrback making tokens and Ojutai/Kolaghans Command tricks, while it is vulnerable to Dromokas command it doesn’t make a difference vs Walker (most of the time) and decks playing Jace don’t tend to play the card. The ‘new’ deck here is Jeskai Tokens, an old friend we haven’t seen in a while but is now back in the fold. The core of the deck is still the same: Jeskai Ascendancy plus instant/sorcery token producers and Treasure Cruises. Gideon Ally of Zendikar popping back up here again, and four copies of Silkwrap yet again. An interesting point about this deck is that it had fallen out of favour due to how Dromoka’s Command is so good against it, killing the Ascendancy. However with Hangarback Walker being around and Silkwrap being a really good card at the minute you have protection against the Command, plus again if its a Hangarback you exiled with it sacrificing the Silkwrap loses you nothing.

jeskai ascSilkwraphangarback walker

Those are the new decks in the top 8 but again that’s not the whole story of the tournament. So to close off the article I’m going to talk about my favourite cool new decks coming out of the Pro Tour: Bant Tokens. This what boils down to a Retreat to Emeria landfall deck brewed up the night before the Pro Tour designed by Sam Black and played by his team-mates Justin Cohen and Ben Stark who all went 8-2 or better with the deck.  These numbers are kinda crazy especially as there was only one other player on the deck at the Tour. The key cards to the deck are Retreat to Emeria and Gideon Ally of Zendikar as your prime token producers backed up by the likes of Hangarback Walker, Secure the Wastes and Wingmate Roc. Retreat is an insanely powerful card it turns out especially with fetch lands and Blighted Woodland. This deck really wants to hit all its land drops which leads it to splashing green for just three Elvish Visionary and a full four Nissa Vastwood Seer; Sam saying that Nissa is just the best card in the deck. A last minute change was also made the morning of the Pro Tour to add blue for a couple of Lumbering Falls and a pair of Dispels in the maindeck. Dispel is a really well positioned card at the minute with all the Instants running around and has become maindeckable even on the splash because it is so efficient against so many cards in the format. It’s especially important here as the deck almost straight up loses to Dromokas Command. Its a really sweet deck and can really kill you out of nowhere with a fetch or two in play. Sam did a great deck tech for Pro Tour coverage you can find here.

retreatnissa 1nissa 2

And thats it from me again this week. I had a slight delay getting this one out there and seeing as the Pro Tour was fast approaching I decided to wait til then so I could give a better overveiw and have a better grasp on the format. So thanks for being patient and as always thanks for reading!

Alastair

 

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Hi everyone, after another shorter hiatus I am back with a two part article for y’all. Battle for Zendikar has just been released and with it a new standard format to have a look at. This week I’m going to be going over decks that should survive rotation, and next week once we have some results in I’ll be checking out the new kids on the block.

MTG-Battle-Zendikar-Logo

So then what makes it through the change over? There are three big decks that look like favourites to transition well into the new format: Esper Dragons, Abzan Aggro, and Atarka Red. While there are others that could make it, these are definitely the big three decks to look out for. Lets take a look at them and see what they lose and what they’ve gained.

 

Esper Dragons

ojutai

Esper is a deck that came out strong at Pro Tour Dragons of Tarkir but went a bit off the radar for a while, showing up every now and then but not being a mainstay of the format. It reappeared somewhat when Magic Origins came out but now it seems set up to have a real resurgence. Esper loses the scry lands and Urborg, which get replaced by the new ‘Tango’ lands (synergizing incredibly well with the Fetches we have) and it can also run some number of Shambling Vent the new BW manland plus we still have Caves of Koilos. It remains to be seen how good the new mana is, it looks very good but tricky to build right.

prairie

Esper also loses a couple of key removal spells in Bile Blight and Drown in Sorrow. Blight is fairly replaceable, we have Ultimate Price already and also cards like Reave Soul could take its place. Its worth noting that the removal in white has also got a lot better with cards like Swift Reckoning and Gideons Reproach. Drown was necessary last format because the red decks were so so fast and deadly, they should be a fair amount slower now which leaves Esper Mages open to relying on Languish, Crux of Fate, or End Hostilities. Another card that drops out is Heros Downfall, the most important removal spell in standard for most of its time. We have a replacement, at sorcery speed whether you like it or not in Ruinous Path. It has a little upside when you’re in the late game or flooded with the awakening ability, but sorcery speed is a downgrade. Too big of a downgrade, some say. We’ll definitely see in the next week or so if it will live up to its predecessor.

RuinousPath

The coutermagic we have access also change a little, we still have Silumgars Scorn, one of  the best cards in the deck as a force spike or as actual Counterspell  if you have a dragon in hand or in play. While that remains though we do lose Dissolve which was a mainstay of more traditional control decks and most Esper decks played at least a couple of copies. Again we have a replacement in Scatter to the Winds a new three mana counterspell but again like Ruinous Path has an awakening ability that can come into play in the late game. Every Blue player will tell you the worst part about playing control is having to play win conditions, so why not have one stapled to a counterspell!

scatter

 

Abzan Aggro

rhnohangarback walker

Lets talk Abzan. I said these three decks are the ones to look out for and this is the one with the big TARGET on its head. Yup, Siege Rhino and friends don’t seem to be going anywhere. Abzan Control used to be the top dog but more recently (and certainly with the loss of Elspeth Suns Champion) we have seen the Abzan Aggro decks absolutely crushing, utilising a new card from Magic Origins in Hangarback Walker. Walker itself might be the Big Bad Wolf in new Standard but more on that later. I mentioned mana bases earlier with the loss of the scry lands and Urborg, but once again we get new Tangos (though only 4 fetches fro them instead of the 8 Esper gets) and Abzan can use Shambling Vent too.

vent

 

As far as creatures go there are a decent number of options available. While Fleecemane Lion has bitten the dust we still have Rakshasa Deathdealer and Warden of the First Tree which saw play last format. Other occasional sights were Kytheon Hero of Akros and Heir of the Wilds which cropped up here and there. We also have some sweet new additions to go in this deck the most hyped of which is Drana Liberator of Malakir, another three drop for the deck to go along with Anafenza the Foremost and Den Protector. She’s pretty sweet and if you can get a swing in while you have another creature or two on board you can put a very fast clock on your opponents, and its another card that synergizes really well with Hangarback Walker (did I mention that card before).

drana

 

The last thing I wanted to discuss about Abzan is the planeswalkers. Elspeth Suns Champion has been a defining card of Standard since she came in back in Theros, while she was primarily used in the control variants of Abzan she often cropped up as a one of in the maindeck or a pair in the sideboard of Abzan Aggro. Sadly/Gladly she is now gone but we still have Planeswalkers to spare between Sorin Solemn Visitor and the brand new Gideon Ally of Zendikar. Gideons looks to be a staple of the Abzan Aggro decks we’ll see with rotation. His ability to come down on T4, and make a dude to protect himself is excellent, and he can either just keep churning out guys or come in for a smackdown himself. Of course we still have the flip Planeswalkers from Origins to complement these two in the aforementioned Kytheon and Nissa Vastwood Seer.

gid

 

 

 

 

Atarka Red

atcom

While mono red and red based aggro decks are traditionally underplayed at the Pro Tour, Atarka Red is the deck that won Pro Tour Dragons of Tarkir and Mono Red won Pro Tour Magic Origins. It might not surprise you then that Red decks are still going to be good after rotation. The card quality drops for mono colour decks with rotation and with the new fixing we have Atarka Red seems like the best way to build an aggressive red deck. The cards we lose though are very significant. Eidolon of the Great Revel was a pillar in the red decks seeing play pre-rotation, and we also lose a couple of one drops in Foundry Street Denizen and Firedrinker Satyr. Eidolon is a super powerful effect we’re unlikely to see a good replacement for and we haven’t really got any new playable one drops, Goblin Glory Chaser doesn’t quite get there. With the Green splash we see the possibilities of a RG landfall deck which might give us Scythe Leopard if the card is good enough to warrant a slot along with Makindi Sliderunner which looks like a good two drop. We do still have options like Monastery Swiftspear, Zurgo Bellstriker, and Lightning Berserker to fall back on if need be.

Scythe Leopardsli

Burn spell wise we lose Lightning Strike and Stoke the Flames, two huge cards in red decks recently. Red got given Exquisite Firecraft when Origins came out as another quality burn spell and we still retain Wild Slash along with Atarkas Command; the big reason to play RG. We didn’t really get any quality burn spells from Battle for Zendikar though, instead we may have to run more of a prowess game with pump spells like Titans Strength which got reprinted in Origins and possibly even a Become Immense or two. Removal was great before and you couldn’t really afford to get two-for-one’d early, now its a bit less likely and does let you put a lot of damage through very quickly.

abbot

One big card that stays around is Chandra Fire of Kaladesh, which saw a little play in Origins standard but looks likely to see a bit of an up-tick here with the format slowing down a little. Abbot of Keral Keep is another Excellent card from Origins that has even made its way over into Modern, in standard it is still a powerhouse in red decks letting you play further into the late game and just giving you card advantage. Overall the deck looks really solid and I would be very surprised if it didn’t turn out to be a real player in new Standard.

 

So thats what I believe the ‘big 3′ decks from old Standard that will transition well into the new format: Atarka Red, Abzan Aggro and Esper Dragons. There will be other carry overs I’m sure, decks like Jeskai and UB Control or Bant/GW Megamorph coming back. We might even see a return of the Five Colour Dragons deck Michael Flores used to win his PT Invite earlier this year. And its not just old decks rotating as there will be plenty of new ones coming out with Battle for Zendikar. There are loads of cards to brew around like Part the Waterveil or Bring to Light,  and I’d love to see a big Eldrazi ramp deck too. The format seems to be wide open at the moment but with the SCG Open this weekend and with a Grand Prix and the Pro Tour coming up we’ll surely see the new format take shape. As I said before this is the first part of a two-piece article on New Standard. This time I’ve covered old decks making their way across, and next time I’m going to be looking at all the shiny new stuff once we’ve had some results in.

Thanks for reading, Alastair

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Whats that? Two articles in two weeks?!?! Yup, after a fairly long haiatus I should be writing content regularly again. Last week the My Magic Origins article I posted up was more of a story with no real strategy content, so I’m going to try and focus on that today. A reasonable amount of ‘stuff’ has happened since I last wrote RPTQs, Magic Origins came out, we had a Pro Tour and Hall of Fame Inductions, and as I write the World Championship is in full swing. So then, lets see where we stand at the minute.

Standards a pretty cool place to hang write now. Pro Tour Magic Origins happened and some new decks emerged, but the story is far from over. We’ve now had a bunch more GPs and other big events, and the formats really shaping up. Lets go over the big hitters:

Abzan – Good black green and white cards, still good cards it turns out. In any flavor you want: control, aggro and even rally for all you combo lovers. The new innovations in the aggro and control decks seem to be Hangarback Walker. The card saw a little play opening weekend but since has been cropping up all over the place. The power of the card in control to work as an excellent counter early game to red decks while still being a relevant late game play as you can just dump all your mana into it. In aggro it also has some great synergies with Dromokas Command and Anafenza to the make the card even better. Origins added a couple of key pieces to the rally decks, the most important I feel though is Nantuko Husk which gives you a better win condition in conjunction with Mogis’ Marauder. It also utilizes the new version of Liliana along with Gather the Pack as an extra way to find the creatures you need and fill up your graveyard. Abzan: Still Good.

hangarback walker

GW – While it didn’t really show up in coverage due to his sub-par draft performance Brian Kibler managed to go x-1 in constructed with a Green White Megamorph deck. Its a deck taking advantage of the Deathmist Raptor + Den protector engine, but adding Hidden Dragonslayers along with a few more aggressive creatures like Fleecemane Lion and Warden of the First Tree. This deck is really trying to take advantage of Dromokas command again as its the decks primary removal spell along with Valorous Stance to deal with bigger creatures. In the sideboard we see 4x Hangarback Walker pop up along with another new card Evolutionary Leap (the combo is real) to help fight control decks. Following the PT the deck saw loads of play at Grand Prix San Diego even though only one player made Top 8 with the deck.

UB Control – It turns out that for the past year Blue Back is the deck with the best win percentage on the Pro Tour, quite an amazing statistic. The deck is still alive and kicking after Origins though it wasn’t represented well at the PT this time round. We’ve seen a couple of iterations pop appear most recently with Jace Vryn’s Prodigy. As it turns out Jace is an insanely powerful card seeing play in a number of different decks, here it basically acts as a Snapcaster Mage with upside. The lists vary in terms of number and where they are in the 75 too, with Mono Red being very prevalent at the minute he is a risky card to have main deck. Turning on a searing blood in your opponents hand which would have been dead is often fatal game 1, and this has lead to many people leaving them in the board to bring in games two and three. Another variant we’ve had on both UW and UB control decks is Thopter Spy Network along with Hangarback Walker and Darksteel Citadels plus Artificer’s Epiphany for card advantage. This variant has fallen out of favour recently and really requires you to take up a bunch of slots in your deck, once the engine’s rolling though its pretty powerful.

Jace

Devotion – Woo, yay! Yup Devotion is still here and will continue to be a deck until Theros rotates out of standard, at which point we’ll just find another name for it. Not much to see here.

Mono Red –  Its been around the block and twice, but Red decks got some sweet cards in Origins. While Goblin Piledriver has fallen off a cliff and isn’t seeing much play there are a few treasures that went under the radar. The prime example of this is Abbot of Keral Keep. Its a threat that gives you a little card advantage and allows you to go a little late and keep up into the midgame and even gives you a chance of staying in the game late. A 2/1 body isn’t stelar but prowess really turns it into a good threat and has seen him translate elsewhere into decks like Jeskai. Another excellent card for Red is Exquisite Firecraft. It gives you a second 4 damage burn spell, and against the control decks this helps you push damage through their counterspells with it’s Spell Mastery ability.

AbbotofKeralKeep

UR Ensoul – The best performing deck on Day 1 at Pro Tour Origins was a Blue Red deck with a heavy artifact theme and Ensoul Artifact. A few different teams came to slightly different versions of the deck but all of them tended to feature the same cards. One of the new Origins cards that featured heavily was Whirler Rogue. I’m sure many people just dismissed this as an excellent limited card and nothing more but it’s shown up here. A 4 mana 2/2 that brings with it two flying thopters is decent, and helps build up a flying airforce but the ability to tap two artifacts to give a creature unblockable is awesome. Wether it’s an Ensouled Darksteel Citadel you’re pushing through or a Rogue with a Ghostfire blade the cards been really good.

Dragons – A few different versions of this archetype have shown themselves throughout Kahns Block standard, and there are three that still see a fair amount of play. Esper dragons, the control deck we saw during Dragons, Mardu which emerged a little later, and most recently Black Red. The decks are pretty similar in the way they work. You have Dragons like Ojutai or Thunderbreak Regent or Stormbreath Dragon, plus Dragons Matter Cards like Silumgar’s Scorn or Draconic Roar or Foul Tongue Renewal, and then a generic list of good cards in the colour combination you’ve chosen. Occasionally even all five colours.

There are plenty of other decks in standard worth taking a look at but I haven’t the time here. Notably Jeskai has seen some play, a Blue Red Sphinx’ Tutelage deck which Michael Majors won a Grand Prix with, Turbo Fog, Mono White Devotion, along with variants of archetypes I’ve already mentioned among the ones to look out for.

While we’ve yet to see loads of Modern play with the new set yet, we’ve had an Open and Worlds so theres a few tid bits to look at. Im not going to go into as much detail as I did with standard, but we’ll have a look.  The SCG Open in Charlotte did an excellent job at showing off a few cards from Origins, and some new strategies. Firstly the deck I immediately thought that sounds awesome I really want to play this was Michael Majors’ Grixis Control deck. It looks lime a fairly standard Grixis list until you see the creatures he’s working with. Two Tasigurs, 4 Snapcasters and a full FOUR Jace Vryn’s Progidgy. We knew the card was powerful, even though it was one of the planeswalkers the least hyped going into release. While there is a plethora of cards Jace dies to, you have Kolaghans Command to buy him back. Card seems really sweet here, even if I managed to go 0-1-2 with the deck when I tried it out.

KKK

I’d also like to highlight the UW control deck that made top 8, which was fairly non standard. It played a late game package of Emeria the Sky Ruin, along with Sun Titans, Court Hussars, Lone Missionaries and Wall of Omens. This deck looks super fun to play and super boring to play against. You have all these cheap creatures like Missionaries and Wall of Omens to help get you through to late game, and then you get to take over with Sun Titans and Emeria. Slow and durdly, just the way I like my magic.

Em

Another awesome innovation we’ve seen is Ghirapur Aether Grid, firstly in the Lantern control deck Ali Antrazi played in the … Open where he had a top 16 finish. Lantern control is typically a very slow deck that really struggles to kill your opponent in anything close to a timely fashion, and can also randomly lose games to a Noble Hierarch attacking through Ensnaring Bridge. This helps solve both of those problems giving you an extra way to kill your opponent and dealing with any problematic creature threat. It has also popped up recently out of the Affinity sideboard at the World Championship in the hands of Sam Black as a counter to cards like lingering souls. It lets you deal with almost any troublesome creature as long as you have a decent number of artifacts in play. It’s also immune to stony silence which helps a lot against some of the white decks, and gives you some reach or an alternate win condition.

Ghir

I’ll finish up with a quick meta break down from the Magic World Championships. The tournament is twenty four of the best players from all over the world, and they had to play Modern Masters 2015 draft, Modern, Magic Origins Draft and finally Standard for the swiss followed by a Standard Top 8. Here is the breakdown for what everyone played:

Modern – 6 Affinity, 4 Living End, 3 Boggles, 2 BW Tokens, 1 Abzan, 1 UR Pyromancer, 1 UR Twin, 1 Grixis Twin, 1 Jund, 1 Merfolk, 1 Temur Twin, 1 UW control, 1 RW Burn

Standard – 7 Jeskai, 5 Abzan Control, 5 Esper Dragons, 3 Hangarback Walker, 2 Atarka Red, 1 RG Dragons, 1 White Devotion

You can see there’s a bunch of different decks played, but also where some of the teams settled on some of the same decks. Its worth noting that this style of tournament isn’t a great representation of the overall meta as it stands at the minute, as the nature of this competition changes the way people choose their decks.

And once again that’s it for today, like I said I’ll hopefully be back writing articles much more often so look forward to a Battle for Zendikar flavored spoiler coming soooon.

bfz

Thanks for reading as always, Alastair.

 

 

 

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Liverpool has been and gone and now I have three more events to look at going to: Grand Prix Utrecht, Grand Prix Lille, and Grand Prix London. On top of this there are PPTQs to play, and the MtgUK Eternal Championship in May. Before GP Liverpool I came to the decision that unless I cashed the event I wouldn’t travel to play in Utrecht, between the costs of flight and hotel it just didn’t seem worth it; especially with the Modern Masters 2 limited I could be playing at home anyway. Lille however is much more reasonable and I do love Legacy so that’s a trip I will be making. That aside however my main focuses at the moment are Standard and Modern for PPTQs.

Modern Masters 2 huh, its shaping up to be pretty cool. Tarmogoyf is getting another much needed reprint, and Karn Liberated, Etched Champion as well as Emrakul the Aeons Torn are also confirmed. The release weekend coincides with the UK eternal event I mentioned earlier which is handy as it means MM draft side events all weekend (yay!). Here’s hoping the limited format is as good as the last Modern Masters.

7Mb14h

Moving on to discuss the new standard format and the meat of this article, post Dragons of Tarkir standard looks awesome. That is all… No really.  The sets out, prereleases have gone, and tournament results are starting to come through so its time to get stuck in. I’m not going to go through everything I think is good and playable, but instead highlight a few cards I’d like to discuss. Yes Deathist Raptor is a good card, but its not got me excited to play standard like some of these have:

Anafenza, Kin Tree Spirit – Far from a vanilla bear, Anafenza has a very powerful effect, unfortunately she is not a warrior but she might be a key player in a mono white or W/X aggro deck in standard. Curving Anafenza into Anafenza sounds tricky but troublesome for your opponent. Its worth noting that she also does a Melira impression with Kitchen Finks while being a better stand alone creature, while Pod has been banned this might still do something. We’ll have to wait and see.

Anafenza

 

Arashin Foremost – This dude is a warrior and a sweet one at that, very Silverblade Paladin-esque. In a BW warrior deck this guy seems insane. He’s a good 3 drop to curve into a Mardu Strike Leader or Surrak the Hunt Caller and can lead to some mighty beatings. The double white in its mana cost is restricting but I imagine this will be a played card in some decks. At this point I’d also like to point out that Goblin Rabblemaster is a Goblin Warrior.

Arashin Foremost

 

Avatar of the Resolute – There are a few important things to note about this card. Firstly its a 2 mana 3/2 which is a decent body for an aggressive creature. Secondly it has GG in its mana cost adding devotion for cards like Aspect of the Hydra and Nylea, God of the Hunt, and thirdly it has trample to push damage through from cards like the aforementioned Aspect or Become Immense

Avatar

 

Anticipate – If we ignore Dig Through Time and Treasure Cruise this is probably the most powerful library manipulator we’ve had in standard since Ponder was reprinted in M12. Its almost certainly going to change the way control decks are built in standard giving them more turn two plays and allowing them to cut down on lands (no more 3 lands off of my Ingenuity, grrrr…). It allows them to dig for the specific answers they need earlier, not to mention that in a format with delve spells cheap cantrips get better. It also looks like it could see some modern play in combo decks like Scapeshift or Splinter Twin or even maybe in UWx control decks.

Anticipate

 

Collected Company – 4 mana, 2 dudes, instant speed, seems purty good if you ask me. This is the card that currently has me thinking about it the most in the set for standard and modern. In a deck like Abzan Aggro this card might even be better than Siege Rhino, and the fact that its an instant you can hold up for your opponents turn against control is great. I have a magical christmas land where I cast this hitting a pair of Mantis Riders but I won’t go too far down that rabbit hole. The larger the card pool the better this kind of effect becomes and the possibilities for this card in Modern are very exciting.

Company

 

Contradict – I’d just dismiss this card as unplayable but there’s a chance it’ll be a one of in some kind of control deck. I’ll be honest I just wanted to make pun of it.

Contradict

 

Hate Cycle – These are a set of very powerful colour hosers, Rending Volley for sure (Screw Twin, no really) and perhaps one or two of the others making it over into Modern. The worst of the cycle for Standard is probably Display of Dominance; UB doesn’t have a swathe of non-creature permanents, and two mana for a Gods Willing isn’t great. The rest I would expect to see a lot of sideboard play, Surge of Righteousness against the Red or Black aggressive decks and similarly Encase in Ice against the Red Green Aggro decks that have been popular recently. I really like UW Heroic still, so hopefully no-one plays Self-Inflicted Wound.

Untitled

 

Myth Realized – This one is super interesting. It works a bit like a Glint Hawk Idol without flying but with a few key differences. Firstly it costs a single mana to play, this isn’t hugely relevant until you take its ability to grow whenever you cast a noncreature spell which lets you play it early and then let it sit and grow while you play a control or tempo game. There are multiple places this card could go, and its far from a definite player in the new standard format but there are some cool possibilities either in control, tempo, or maybe even a combo deck. Anticipate being printed also gives this card a boost, as it gives us a cheap cantrip we can play.

myth

 

Surrak, the Hunt Caller – This guy is a sweet addition to Green based aggro decks, often coming in as a four mana 5/4 with haste and then giving the creatures you play haste for the foreseeing future. He is a warrior which leads to a nice synergy with Arashin Foremost for a brutal curve of creatures. Also, he adds two devotion to Green which lends itself to a mono Green aggro deck utilizing Nylea, God of the Hunt, Reverent Hunter, and Aspect of Hydra. Starting pretty low on the pricing scale he’s slowly starting to creep up.

Surrak

 

Sidisi, Undead Vizier – Now this is the last card I’m going to discuss today and part of the reason why is that I’m currently watching Reid Duke and Jacob Wilson do a nsidisiumber on people with it in the Top 8 of the SCG Invitational. At first I thought the card looked fine, but not great but I didn’t see the full potential of the card. In the BGx midrange decks, you want to play a card like Satyr Wayfinder to help hit cards and enable graveyard interactions with cards like Tasigur and Murderous Cut. Previously after that he just sat around after getting his value until eventually being chucked in the way of something as a chump blocker, now Wayfinder gives you a body lying around that you can trade in with Sidisi for the best card in your deck at the time whatever that may be. Reid is even playing it in a Sultai Reanimator shell where you can get extra value by sacrificing a card like Hornet Queen or Reclamation Sage for you to then bring back with Whip of Erebos giving you even more insane value.

And once again that’s going to be it from me this week, hopefully I’ve been able to give you an insight into my thoughts on the cards above. Next week I’ll be looking at a few decklists for the new standard format looking towards Pro Tour Dragons of Tarkir. Thanks for reading,

Alastair

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