Rees’ Pieces #6 – Fate Reforged

What’s up everybody? Its been a while since I wrote an article, and I hope you all had a happy New Year and Christmas. Now while we’ve all been having a happy holiday Santa has also sent us a sets worth of spoilers for Fate Reforged. Without further ado I’m going to discuss some of my highlights.

Ugin, the Spirit Dragon

This is the big guy everyones talking about. He’s extremely powerful unchecked, and has the potential to be a wrath that starts bolting your opponent if they don’t have an answer. Unfortunately we’re in a standard format where decks are already maindecking Hero’s Downfall, Utter End and Banishing Light. While these and his super high mana cost of 8 mean he probably won’t be format defining, I expect to see him popping up in a few decks and sideboards.

Temporal Trespass

We have a Time Walk effect in standard, and that’s always fun. It does however cost eleven mana without help and you need to be delving six cards to even make this a Time Warp. But its a time walk, and we have Narset running round as well as a million and one ways to put cards into your graveyard. I expect this to see about the same amount of play as Temporal Mastery where its very exciting but will only see fringe play in one or two decks.

Monastery Mentor

This card is the real deal. So you liked Young Pyromancer? Well they printed a new one, that triggers off of Non-creature spellls instead of just instant and sorcerys, oh but the guys yoou get also have prowess. Let’s get this out of the way; pyromancer does only cost two mana so it comes down earlier and has a higher chance of getting value before its killed. However this is a one man army in a way that pyromancer isn’t, and tokens left behind still have the potential to do a lot of damage.

Dark Deal

Talk about card disadvantage… This card has primarily one purpose and that’s to see how good we can make Waste Not. With the addition of Tasigur’s Cruelty we have three different mind rot effects plus thoughtseize and despise in standard. The tools are out there but how good will the deck actually be? I’d be up for jamming it together if only to see exactly what happens when you cast one of these with Waste Not in play. It and Rakshasa’s Secret also power up delve cards so it cooouuld happen. Right?


When you see this card you probably thought one of two things; a) its a cool little trick; or b) how good is this with ascendancy? The good thing is that it’s at its best in the green based ascendancy combo decks, where it acts a bit like a manamorphose when you’re going off or gives you extra Retraction Helix activations. The other good thing is that it doesn’t do much without ascendancy in play and the deck doesn’t have space for many cards like that. The potential is there though.

Monastery Siege

This ones pretty sweet. The Khans effect is a bit like Sultai Ascendancy, if Sultai Ascendancy was good. The Dragons effect is ‘partial hexproof’ for you and all your permanents. Both effects are great and the fact that the dragons clause is worded so that these can stack up in multiples is pretty awesome. I was brewing up a delve control deck with sultai ascendancy a while ago and this just seems better in almost every way. What I really like about the siege cycle is that almost all of them are playable in competitive and casual magic.


The only reason I’m really talking about this card is that I can imagine dying to it very easily in limited. Pre-releases are this weekend, so I’ll be able to tell you all the sweet things my opponents manifested off of it next week.

Hope you’ve enjoyed reading my thoughts and opinions on the new releases. If you have anything you’d like to add or any feedback feel free to comment below. See y’all next week,

Rees is a magic expert, but sadly also a magiciser; he can never commit to one deck. Maybe one day he will settle down.

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