Back again with another magic article. This week however I’ll be going my usual foray into the card market and talk about a deck I’ve been playing lately in modern in the run up to Grand Prix Madrid this weekend which is the first Modern Grand Prix since Khans of Tarkir was released. So without any further ado, here is the UG Infect list I’ve been playing:
This list is fairly similar to the one Tom Ross popularised earlier this year, forgoing the usual Ichorclaw Myrs for Viridian Corrupters which help you deal with maindeck spellskites and give you main deck cards to hate Pod and Affinity freeing up some space in your board. Another recent addition to the deck is Hunt the Hunter; its narrow I know but Pod is prevalent enough and bad enough of a match up to warrant two copies of these. The obvious purpose for this is to get Melira Sylvok Outcast off of the table but its also great if they get greedy and you can snipe mana dorks, or killing a vital creature in response to them casting birthing pod. Between these and twisted images they help stabilise the match up though its still far from favourable. The last card I’d like to talk about before I go into the kahns of Tarkir additions is the one of Dryad Arbor in the main. So its great against edict effects like Liliana of the Veil but it also; as Ross put it “keeps people fair”. It sounds like a joke but people are very careless with their life total playing against Infect and the Arbor has killed more people than you would think.
Currently there is only one card from kahns of Tarkir in the list but that may be incorrect and there are a few other options that are worth considering. The one of Become Immense in the main has been fantastic, between fetches, probes and the inevitability of your creatures dying five cards in the yard is very achievable and +6/+6 for a single green mana is clearly big game. Every time I’ve drawn this card it has been great and I’d be tempted to go up to two copies. Its especially good versus RWU where your creatures are going to die in droves to fill up your yard and you can bait them with other pump spells before slamming this in response to a bolt or helix. Another thing to note is that with a Wild Defiance in play this makes any of your guys ten power. Also combos with Dryad Arbor.
The cards I am currently not playing but might be correct to play are the Obvious Treasure Cruise/Dig through time, and Stubborn Denial. Dig is a bit too mana intensive for this deck as double blue isn’t easy to achieve, but I feel Cruise should be present at least in the board if not the main. I don’t think it’s an auto include in the main because especially in game one it can be very clunky. It also contests space with Become Immense as there are only so many delve cards you can play. You want to kill your opponent very quickly and having multiple 6-8 mana spells will clog up your draws and dilute your game plan. I could see running a cruise alongside the Immense in the main and I can definitely see the merit for having a couple in the board for the grindy match ups like Jund or RWU.
Stubborn denial is an interesting one, most of the time its just a worse dispel. Don’t be under the illusion that your dude is gonna have 4 power when they try and kill it and sometimes Denial will end up being a Force Spike. However, the ability to simply spike your opponent or interact with their sorcery speed removal is relevant so if something like Storm is prevalent in the Meta Stubborn Denial could be a better choice. (It also has Tilt Value).
So that’s my take on Blue Green Infect, all things considered I think the deck is still a solid choice and I’ll be keeping my eyes peeled looking at the coverage from both rand Prix this weekend to see what does well. That’s it from me this week though,