Here are all the price rises. The new Prices will go into effect from the 1st June.Share on Facebook
May 19th 2015
April 24th 2015
Modern format. 9.am registration. £15 entry.
64 players max.
Tournament begins at 9.45 am
Metered street parking outside multi-storey car park 300 metres away. Only £4 for the day.
Minimum Prize 2 Booster boxes for the top 1/3 of the event.
For every player over 16 entrants 4 boosters will be added into the prize pool.
We have two raffle prizes for players that pre-register, Horizon Canopy and Grove of the Burnwillows, together worth around £60.
Here is the link for the tickets;
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April 4th 2015
Liverpool has been and gone and now I have three more events to look at going to: Grand Prix Utrecht, Grand Prix Lille, and Grand Prix London. On top of this there are PPTQs to play, and the MtgUK Eternal Championship in May. Before GP Liverpool I came to the decision that unless I cashed the event I wouldn’t travel to play in Utrecht, between the costs of flight and hotel it just didn’t seem worth it; especially with the Modern Masters 2 limited I could be playing at home anyway. Lille however is much more reasonable and I do love Legacy so that’s a trip I will be making. That aside however my main focuses at the moment are Standard and Modern for PPTQs.
Modern Masters 2 huh, its shaping up to be pretty cool. Tarmogoyf is getting another much needed reprint, and Karn Liberated, Etched Champion as well as Emrakul the Aeons Torn are also confirmed. The release weekend coincides with the UK eternal event I mentioned earlier which is handy as it means MM draft side events all weekend (yay!). Here’s hoping the limited format is as good as the last Modern Masters.
Moving on to discuss the new standard format and the meat of this article, post Dragons of Tarkir standard looks awesome. That is all… No really. The sets out, prereleases have gone, and tournament results are starting to come through so its time to get stuck in. I’m not going to go through everything I think is good and playable, but instead highlight a few cards I’d like to discuss. Yes Deathist Raptor is a good card, but its not got me excited to play standard like some of these have:
Anafenza, Kin Tree Spirit – Far from a vanilla bear, Anafenza has a very powerful effect, unfortunately she is not a warrior but she might be a key player in a mono white or W/X aggro deck in standard. Curving Anafenza into Anafenza sounds tricky but troublesome for your opponent. Its worth noting that she also does a Melira impression with Kitchen Finks while being a better stand alone creature, while Pod has been banned this might still do something. We’ll have to wait and see.
Arashin Foremost – This dude is a warrior and a sweet one at that, very Silverblade Paladin-esque. In a BW warrior deck this guy seems insane. He’s a good 3 drop to curve into a Mardu Strike Leader or Surrak the Hunt Caller and can lead to some mighty beatings. The double white in its mana cost is restricting but I imagine this will be a played card in some decks. At this point I’d also like to point out that Goblin Rabblemaster is a Goblin Warrior.
Avatar of the Resolute – There are a few important things to note about this card. Firstly its a 2 mana 3/2 which is a decent body for an aggressive creature. Secondly it has GG in its mana cost adding devotion for cards like Aspect of the Hydra and Nylea, God of the Hunt, and thirdly it has trample to push damage through from cards like the aforementioned Aspect or Become Immense
Anticipate – If we ignore Dig Through Time and Treasure Cruise this is probably the most powerful library manipulator we’ve had in standard since Ponder was reprinted in M12. Its almost certainly going to change the way control decks are built in standard giving them more turn two plays and allowing them to cut down on lands (no more 3 lands off of my Ingenuity, grrrr…). It allows them to dig for the specific answers they need earlier, not to mention that in a format with delve spells cheap cantrips get better. It also looks like it could see some modern play in combo decks like Scapeshift or Splinter Twin or even maybe in UWx control decks.
Collected Company – 4 mana, 2 dudes, instant speed, seems purty good if you ask me. This is the card that currently has me thinking about it the most in the set for standard and modern. In a deck like Abzan Aggro this card might even be better than Siege Rhino, and the fact that its an instant you can hold up for your opponents turn against control is great. I have a magical christmas land where I cast this hitting a pair of Mantis Riders but I won’t go too far down that rabbit hole. The larger the card pool the better this kind of effect becomes and the possibilities for this card in Modern are very exciting.
Contradict – I’d just dismiss this card as unplayable but there’s a chance it’ll be a one of in some kind of control deck. I’ll be honest I just wanted to make pun of it.
Hate Cycle – These are a set of very powerful colour hosers, Rending Volley for sure (Screw Twin, no really) and perhaps one or two of the others making it over into Modern. The worst of the cycle for Standard is probably Display of Dominance; UB doesn’t have a swathe of non-creature permanents, and two mana for a Gods Willing isn’t great. The rest I would expect to see a lot of sideboard play, Surge of Righteousness against the Red or Black aggressive decks and similarly Encase in Ice against the Red Green Aggro decks that have been popular recently. I really like UW Heroic still, so hopefully no-one plays Self-Inflicted Wound.
Myth Realized – This one is super interesting. It works a bit like a Glint Hawk Idol without flying but with a few key differences. Firstly it costs a single mana to play, this isn’t hugely relevant until you take its ability to grow whenever you cast a noncreature spell which lets you play it early and then let it sit and grow while you play a control or tempo game. There are multiple places this card could go, and its far from a definite player in the new standard format but there are some cool possibilities either in control, tempo, or maybe even a combo deck. Anticipate being printed also gives this card a boost, as it gives us a cheap cantrip we can play.
Surrak, the Hunt Caller – This guy is a sweet addition to Green based aggro decks, often coming in as a four mana 5/4 with haste and then giving the creatures you play haste for the foreseeing future. He is a warrior which leads to a nice synergy with Arashin Foremost for a brutal curve of creatures. Also, he adds two devotion to Green which lends itself to a mono Green aggro deck utilizing Nylea, God of the Hunt, Reverent Hunter, and Aspect of Hydra. Starting pretty low on the pricing scale he’s slowly starting to creep up.
Sidisi, Undead Vizier – Now this is the last card I’m going to discuss today and part of the reason why is that I’m currently watching Reid Duke and Jacob Wilson do a number on people with it in the Top 8 of the SCG Invitational. At first I thought the card looked fine, but not great but I didn’t see the full potential of the card. In the BGx midrange decks, you want to play a card like Satyr Wayfinder to help hit cards and enable graveyard interactions with cards like Tasigur and Murderous Cut. Previously after that he just sat around after getting his value until eventually being chucked in the way of something as a chump blocker, now Wayfinder gives you a body lying around that you can trade in with Sidisi for the best card in your deck at the time whatever that may be. Reid is even playing it in a Sultai Reanimator shell where you can get extra value by sacrificing a card like Hornet Queen or Reclamation Sage for you to then bring back with Whip of Erebos giving you even more insane value.
And once again that’s going to be it from me this week, hopefully I’ve been able to give you an insight into my thoughts on the cards above. Next week I’ll be looking at a few decklists for the new standard format looking towards Pro Tour Dragons of Tarkir. Thanks for reading,
AlastairShare on Facebook
March 19th 2015
Hi there, today I’m going to be talking to you about a relatively new Magic format which has been picking up in popularity recently. Its a variation of Commander but instead of 100 cards you have 50, and in addition you can only use cards with a converted mana cost of 3 or less. You can find the official rules along with the banlist here: tinyleaders.blogspot.co.uk
Mother of Runes
yard to get a third red mana for Seismic Assault the other day. A Seismic Assault that was added to the list after the Lightning rift, which probably tells you a bit about how I think. The deck is however insanely sweet, even though I have to whether the glares I get when I’m at 2 life having done nothing but durdle for the entire game only to finally lock them out of the game with the engine I’d finally got to.
That’s it from me this week, thanks for reading
February 9th 2015
While the golden fanged shaman didn’t exactly go under the radar when he was spoiled, I think few were prepared for the full potential for him in standard. At the SCG Open this past weekend there were seven copies over four decks in the top eight, and his impact was definitely shown in Gerrard Fabiano’s victory. From Aggro to Midrange to Control its safe to say he’s Sultai to stay. Before we take a look at couple of decklists here’s an overview of what Tasigur does and what makes him so great.
Firstly, he’s a six mana 4/5 with delve. This makes him realistically castable on turn three or four after an early Satyr Wayfinder or Commune with the Gods. Cost reduction mechanics are great (see Treasure Cruise) and the fact that he has a decent base that allows you to both threaten your opponent or bolster up your defences all the while providing you with a source of card advantage.
Moving on to his ability you can pay four mana (of which two must be blue or green) to put the top two cards of your library into your graveyard and have your opponent choose a nonland card in your yard to return to your hand. So your opponent gets to choose what you get, so more often than likely it’ll be the worst spell in your graveyard. However its still card advantage and with Tasigur’s delve ability along with other cards such as Dig Through Time, Treasure Cruise, and Murderous Cut you can have decent control on what’s in your yard for them to give you. Considering the rest of the card the cost of using the ability is fair, and in slower and grindier strategies you can just pass with mana up and if your opponent doesn’t do anything you can double activate him at the end of your turn. These all make him a decent early game card with the help of graveyard fillers, or a fantastic late game top deck when you have a bunch of land in play and a graveyard of fuel.
But thats enough harping on about him for now, lets get down to business and look at a couple of standard lists from the past weekend:
Gerrard Fabiano – Sultai Control
4x Satyr Wayfinder
2x Ashiok, Nightmare Weaver
1x Garruk, Apex Predator
2x Kiora, the Crashing Wave
2x Ugin, the Spirit Dragon
4x Bile Blight
4x Dig Through Time
2x Disdainful Stroke
3x Hero’s Downfall
2x Murderous Cut
2x Sultai Control
2x Crux of Fate
1x Interpret the Signs
2x Rakshasa’s Secret
2x Llanowar Wastes
4x Opulent Palace
4x Polluted Delta
2x Temple of Deceit
4x Temple of Malady
1x Temple of Mystery
2x Yavimaya Coast
1x Urborg, Tomb of Yawgmoth
2x Rakshasa Deathdealer
2x Feed the Clan
2x Pharika’s Cure
1x Sultai Charm
1x Polukranos, World Eater
1x Silumgar, the Drifting Death
2x Tasigur, the Golden Fang
1x Drown in Sorrow
This is the winning decklist from the open at the weekend, with two copies of Tasigur in the sideboard. Watching Fabiano play the deck though he brought them in against a wide range of opponents I would be surprised if he didn’t start playing at least one in the main if he continues forward with the deck. He provides a road block against the aggro decks and buys time and also is a card advantage machine in the late game where this deck shines. It utilises both Murderous Cut and Dig Through Time which as mentioned earlier can be used to manipulate your graveyard, but then the deck is also chock full of super powerful cards like Ugin and Garruk which you can get back with Tasigur’s ability, not to mention the versatility of cards like Sultai Charm and Hero’s Downfall. He really does shine here.
Abzan Aggro – Hunter Nance
4x Fleecemane Lion
4x Rakshasa Deathdealer
4x Siege Rhino
3x Wingmate Roc
3x Courser of Kruphix
3x Anafenza, the Foremost
2x Tasigur, the Golden Fang
1x Sorin, Solemn Visitor
2x Abzan Charm
3x Bile Blight
4x Hero’s Downfall
3x Caves of Koilos
3x Llanowar Wastes
4x Sandsteppe Citadel
3x Temple of Malady
1x Temple of Plenty
2x Temple of Silence
4x Windswept Heath
2x Urborg, Tomb of Yawgmoth
1x Back to Nature
1x Bile Blight
1x Murderous Cut
1x Elspeth, Sun’s Champion
1x Liliana Vess
1x Nissa Worldwaker
1x Sorin, Solemn Visitor
4x Drown in Sorrow
3x Glare of Heresy
The aggro variant of Abzan has been becoming more and more popular after a bunch of successful finishes just before Fate Reforged was released. In this deck we see two copies of Tasigur in the main with the only real graveyard manipulation being Tasigur himself. However the card quality in this deck is less variable with nothing like Satyr Wayfinder your opponent can hand you back. In this deck you want all of your creatures have some kind of ability that allows them to stay relevant later into the game and Tasigur fits the bill perfectly, providing a much needed source of card advantage while having a 4/5 body to apply the beats with. Golden.
And with that its time for me to wrap up another article. Last time I mentioned I’d let you know about all the Cloudform bad beats stories I would have from pre-release but I’m happy to say I don’t actually have any. I did on the other hand have a game that went: T1 land go, T2 land go, T3 land Jeskai Infiltrator to then have my opponent untap and act of treason it. That went badly. Cheers for reading and I’ll see you next time.
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January 26th 2015
What’s up everybody? Its been a while since I wrote an article, and I hope you all had a happy New Year and Christmas. Now while we’ve all been having a happy holiday Santa has also sent us a sets worth of spoilers for Fate Reforged. Without further ado I’m going to discuss some of my highlights.
This is the big guy everyones talking about. He’s extremely powerful unchecked, and has the potential to be a wrath that starts bolting your opponent if they don’t have an answer. Unfortunately we’re in a standard format where decks are already maindecking Hero’s Downfall, Utter End and Banishing Light. While these and his super high mana cost of 8 mean he probably won’t be format defining, I expect to see him popping up in a few decks and sideboards.
We have a Time Walk effect in standard, and that’s always fun. It does however cost eleven mana without help and you need to be delving six cards to even make this a Time Warp. But its a time walk, and we have Narset running round as well as a million and one ways to put cards into your graveyard. I expect this to see about the same amount of play as Temporal Mastery where its very exciting but will only see fringe play in one or two decks.
This card is the real deal. So you liked Young Pyromancer? Well they printed a new one, that triggers off of Non-creature spellls instead of just instant and sorcerys, oh but the guys yoou get also have prowess. Let’s get this out of the way; pyromancer does only cost two mana so it comes down earlier and has a higher chance of getting value before its killed. However this is a one man army in a way that pyromancer isn’t, and tokens left behind still have the potential to do a lot of damage.
Talk about card disadvantage… This card has primarily one purpose and that’s to see how good we can make Waste Not. With the addition of Tasigur’s Cruelty we have three different mind rot effects plus thoughtseize and despise in standard. The tools are out there but how good will the deck actually be? I’d be up for jamming it together if only to see exactly what happens when you cast one of these with Waste Not in play. It and Rakshasa’s Secret also power up delve cards so it cooouuld happen. Right?
When you see this card you probably thought one of two things; a) its a cool little trick; or b) how good is this with ascendancy? The good thing is that it’s at its best in the green based ascendancy combo decks, where it acts a bit like a manamorphose when you’re going off or gives you extra Retraction Helix activations. The other good thing is that it doesn’t do much without ascendancy in play and the deck doesn’t have space for many cards like that. The potential is there though.
This ones pretty sweet. The Khans effect is a bit like Sultai Ascendancy, if Sultai Ascendancy was good. The Dragons effect is ‘partial hexproof’ for you and all your permanents. Both effects are great and the fact that the dragons clause is worded so that these can stack up in multiples is pretty awesome. I was brewing up a delve control deck with sultai ascendancy a while ago and this just seems better in almost every way. What I really like about the siege cycle is that almost all of them are playable in competitive and casual magic.
The only reason I’m really talking about this card is that I can imagine dying to it very easily in limited. Pre-releases are this weekend, so I’ll be able to tell you all the sweet things my opponents manifested off of it next week.
Hope you’ve enjoyed reading my thoughts and opinions on the new releases. If you have anything you’d like to add or any feedback feel free to comment below. See y’all next week,
Last time I talked about Blue Green infect, a deck I have been playing recently and would have probably played at Grand Prix Madrid this past weekend if I had chosen to go. It turns out the deck did top 8 a GP at the weekend, just in Legacy instead; Tom Ross tainted strikes again. This week I’m going to discuss the results of Grand Prix Madrid and their implications on the modern format.
Firstly, pre-tournament hype. Since Khans has come out there has been two decks at the forefront of people’s minds: Blue Red Delver, and Jeskai Ascendancy Combo.
After seeing the UR list Bob Huang won the first legacy open after Khans was released with, the concept of the deck has been translated over to modern. Not that UR Delver wasn’t a deck before, but it now has a better 1 drop threat in Monastery Swiftspear which has replaced the variance high Goblin Guide and also is possibly the best Delvecestral Recall deck in the format.
Jeskai Ascendancy combo was by far the deck most hyped up, but aside from winning a few daily events on Magic Online it hadn’t put up many finished. The deck threatens to combo out on turn 2 or 3 which doesn’t fit what Wizards want for modern. As a result of this and the decks supreme hype train there have been calls from all over the place for the deck to be banned.
Ascendancy didn’t even make into the top 16, there are a bunch of cards the deck just folds to and it’s possible to hate it out easily. Red Blue Delver had a much but also failed to make top 8. However Temur Delver; a deck very similar to UR but splashing green primarily for goyf managed to not only top 8 but win the Grand Prix. Just goes to show, don’t believe the hype.
On to the actual Top 8 now. It consisted of 3 Birthing Pod decks, 1 Scapeshift, 1 Martyr Proc, 1 Breaching Trap, 1 Junk Midrange, and the Temur Delver deck. A few decks we haven’t seen in a while come out of the woodwork, but Birthing Pod proving it’s still here to stay once again putting multiple decks into a Grand Prix Top 8.
Looking at the three pod decks, all of the lists have gone in slightly different ways. Two of them were ‘Angel Pod’ forgoing the Melira combo and using Spike Feeder and Archangel of Thune instead freeing up a little space to make the main deck more flexible. One of these was fairly standard whereas the other added two copies of Tarmogoyf, an Eidolon of Rhetoric and a Thragtusk. The other list was a fairly stock Melira Pod deck with a single Eidolon of Rhetoric in the main and also included a Thragtusk. One thing all three decks shared is that they were all playing some number of Siege Rhino (More copies in the T8 than Cruise, better ban it).
I briefly touched on the Temur Delver deck that won earlier. It uses the Blue Red Delver shell and swaps out the Monastery Swiftspears for Tarmogoyfs allowing the deck to play much more reactively once you’ve landed a threat (a downside to Swiftspear). Another limiting factor on the deck is that it can’t afford to play cards like Snapcaster Mage or Grim Lavamancer as you need your graveyard for Goyf, and Treasure Cruise is pretty taxing already. That this deck can work just illustrates the power of Treasure Cruise and Tarmogoyf in the modern format.
The Junk deck looked very well positioned going into the weekends meta game with its two main deck copies of Dark Blast for the delver decks and a full eight hand disruption spells for combo. The deck was playing four copies of Siege Rhino and Bitterblossom has finally shown up. The scapeshift deck that made it is about as stock as you can get with the three Dig Through Times from Khans becoming staple in the deck.
Summoning Trap/ Through the Breach is not a deck we’ve seen a lot of for a long time but this one has combined the Primeval Titan Emrakul plan we saw in the old Cloudpost decks with Valakut the Molten Pinnacle. To supplement this the deck played Sakura Tribe Elder, Farseek and Search for Tomorrow to help get Valakut online and allow you to cast your titans, and Chalice of the Void and Anger of the Gods as Disruption.
The Last deck in the Top 8 is another old favourite in Martyr of the Sands/Proclamation of Rebirth. Its a white weenie deck very similar to Soul Sisters and it does use the same Martyr of the Sands with Serra Ascendant plan A. Past that, this version of the deck runs Ghostly Prisons and Wrath of Gods to deal with creatures; Prison also conveniently dealing with Splinter Twin combo also. Then it runs Ranger of Eos which helps you put white cards in your hand for Martyr as well as tutoring for Martyr and Ascendant and also helps you rebuild. Then it pays three copies of Proclamation of Rebirth, a forecast spell with two modes. The first if you cast it is to return up to three CMC 1 creatures from your graveyard to the battlefield allowing you to reuse Martyrs and get back Ascendants after they’ve been killed. The other mode is with forecast; paying six mana and revealing the card in your hand you can bring back a single CMC 1 creature from your yard but you keep the Proc in hand and can keep recurring it over multiple turns. Recurring Martyr every turn can easily put you out of range of some of the combo decks in the format and can stall aggro for a long time until you find a threat. This is a new take on the deck and I wouldn’t be surprised to see a rise in its popularity.
Once again that’s it from me this week, I hope you got a chance to watch some of the coverage at the weekend. See you next week,
AlastairShare on Facebook